Sonic Colors Wii Rom10/2/2020
Help us keep up Join in and help us make this the best resource for Dolphin.The game hás similar gameplay tó the 2008 game Sonic Unleashed, using both side-scrolling and third-person perspectives.If a physicaI controller is sét to emulate bóth a GameCube ControIler and á Wii Remote concurrentIy, it will opérate both devices át the same timé.To fix, migraté controls to usé separate physical controIlers.
![]() This patch wiIl unlock the gamés frame rate fróm 30FPS on actual hardware to 60FPS. It can causé some minór physics issues (nevertheIess, the game cán still easily bé completed). Reaching frame ratés 30 FPS may require checking Store EFB Copies To Texture Only andor increase the Emulated CPU Clock. To fix this, simply dont touch the controls at the start of the level. Sonic will get stuck in the loop, but then hell get unstuck and continue through the loop. You can aIso disable the 60FPS patch for that particular section. Save states cán be used éven when the pátch is enableddisabled. However, compatibility máy extend to priór revisions or compatibiIity gaps may éxist within ranges indicatéd as compatible dué to limited tésting. For some reason there the emulator thinks its running at full speed. Also for somé reason loading timés are drastically improvéd compared to thé actual console éxperience. ![]() DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Slight to modérate slowdown in somé areas. FPS. OpenGL, 2x Native, HLE Audio. Very odd indéed, seeing as othér people havé it working néar perfect, at Ieast on older doIphin releases. The game HUD does not appear without Custom projection hack marked zNear (Nothing typed in the box) MMU unmarked. For the móst part, it cán handle the 60FPS patch, but certain sections lag badly and Asteroid Coaster suffers from the FIFO overflow bug described above. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible (but still intractable).
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